BCM524 - Tower zone megabattle, rear mob plays x4
(6:48) Level 5 ('Assault on the Control Room') on Normal. My 'tree in a Warthog' coverage isn't finished yet, but meanwhile here's a change of pace. Namely some tower zone megabattling using the 'rear mob' set-up seen created in BCM475 and already used for a whole bunch of movies. Four varied plays here, including two new battle plans.
- Download: BCM524.mov (141.7 MB)
- Watch at HBO in full quality
Released November 14th 2024, gameplay recorded November 12th 2024.
Commentary
00:02 (Tunnel exit corner) In this new battle plan the covies get two Ghosts and I defend among the rocks to one side of the tunnel exit. It's a plan I tried out when working on BCM486, but I didn't feature it after all. I kept it in mind for later though, and here we are. It can be quite tricky to survive here, but in this play I do quite well with some good rocketing.
01:42 (Cliffside rock) I featured this one-rock defence spot in BCM477, and good fun it is too. Things get off to a pleasing start here when I pull off a long-range blind tag on one of the forward Elites.
03:17 (Front door ambush) In this second new battle plan with my rear mob, I quickly fly around to the front door to enjoy some ambushing as the covies obligingly come through the tower (joined by the cloaked guard from within). Eventually though, things slow up and I head inside to mop up the dawdlers.
05:19 (Banshee play) To finish off, here's some Banshee work. Things get a bit dicey when my machine smokes up, but I make it though. Nice Ghost destruction near the end. I wait for the final Elite to board, and then BOOM!
Closing remarks Coming shortly, another four rounds! In fact, I think this is going to be a 3-movie sequence.