BCM496 - Sleeping Grunts room battle x3
(6:47) Level 5 ('Assault on the Control Room') on Legendary. Another three battles in the sleeping Grunts room, with various weapons including the pistol and sniper rifle.
- Download: BCM496.mov (124 MB)
- Watch at HBO in full quality
Released June 9th 2024, gameplay recorded June 8th 2024.
Commentary
00:02 (Pistol) The pistol didn't feature in the previous movie, and that's what started me on this sequel. It needed a showing. In this play I'm off to a pretty good start after tagging both of the Elites through the shattered tunnel window. Unusual! Bit clumsy at the end of the play though. Double-tagged the last Grunt for fun and almost blew myself up!
02:15 (Plasma rifle & launcher, inner play) While the launcher is of course a lot of fun blasting covies as you go around the room's periphery, it's also great for using in the inner area. This play was quite memorable for me in that I made a Grunt bomb out of a tunnel runner for the first time (see 3:05). My rocket aim was rather far left (the idea of rocketing him came to me late, so I was rushed) but luckily he was just in range of the blast, so off he flew. By the sound of things, two of his buddies got killed as a result.
Later in the play I get taken by surprise by a Grunt, and almost kill myself when I fire off a hasty rocket. Oops! Silly cyborg. The play comes to an amusing end when I tag a Grunt through one of the porthole windows, and his body settles on the window-sill.
04:52 (Sniper rifle & AR) I tried out some sniping as the basis for a third battle, and was soon having plenty of fun with the rifle around the periphery, something I haven't shown before, or done much of. This play was a relatively swift one for a sniping play, which enabled me to keep the movie under seven minutes.
Closing remarks Actually I was having so much fun with the sniper rifle, I'm already thinking of devoting a whole future movie to it, including some use of the light-amplified view. So that's something to watch out for.