BCM415 - Grunty grenade barrages
(8:31) Various levels on Legendary. I've previously shown a few special situations in which Grunts go grenade crazy, but I now belatedly realize that they can undertake grenade barrages in general play, and it's frequently quite easy to provoke, on the higher difficulties at least. Can't believe I missed this for so long! Here's an introduction for Legendary, which gives the highest throwing rate. Eleven clips across five levels. See also my article on the topic.
- Download: BCM415.mov (194.5 MB)
- Watch at HBO in full quality
Released March 24th 2020, gameplay recorded May 6th 2019 and March 19th-21st 2020.
Commentary
00:02 (Level 2, crash zone) Here's the barrage from May 2019 which set me on this path of discovery. It's mentioned at the start of my article. When I shot the red Grunt I was trying to get him to flee across the bridge, but it started an unexpected barrage instead. By the time he got to throw four or five I was probably thinking something like "Wow, this is interesting; let's see how long he'll go!" One thing to notice: his reloading gets repeatedly interrupted by his throwing, so there's quite a long period of no firing.
01:06 (Same again) I returned to the issue on March 19th and with perseverance got some more barrages. I think I'd also tried earlier but failed, which was the reason I'd put things aside for so long. This 7-throw job has a comical ending. A fatal foul-up which causes him to be shunted off the cliff. As in the previous clip, his reloading gets interrupted a lot. In fact, he only gets a needle out just before the shunt.
01:47 (Level 5, first battlefield) Next, I started trying out places in other levels, starting with the first battlefield of level 5. I set up this situation after first doing the trick for getting a Marineless first ground battle, a topic covered just recently in BCM413. Eliminated all the other covies, then got a checkpoint from part way up the battlefield. In this area near a rock, it was very easy to get barrages. He backs off around the rock as you can see. Only a 10-throw barrage in this case, but I've had much longer.
02:32 (Level 4, landing zone) Then I tried level 4 and found that it was pretty easy to get barrages in this first beach area. Here we've got a 16-throw barrage, the longest in the movie. Part way through he starts trying to reload, but never does complete it. In regard to the set-up work, I immediately killed the Marines, then killed all the covies except for this one guy, then I got the Warthog dropped by the Pelican, and got a checkpoint around the island's periphery.
03:38 (Level 6, landing zone) This clip illustrates why it's preferable for your Grunt to have a needler - on Legendary at least. Plasma fire is more dangerous, and here after a 5-throw barrage, it kills me before I can get a second barrage going. One other thing to notice: he started without me shooting him. I shot, but it missed.
04:15 (Same again) This time I do better and get a 10-throw barrage before tagging the Grunt. Had to fend off a nasty Jackal though! I really like this footage. Great atmosphere in the swamp, and I love those big 'sploosh' sounds when plasmas go off in the water.
04:58 (Level 2, cliffside survivor area) This clip was the last addition to the movie. I figured I could squeeze one more in, and this area provided some nice scenery. I was playing for comedy here, having parked the hog where it might easily get blasted off - which it duly does, in a 6-throw barrage.
05:40 (Level 8, early outside) The first ever level 8 footage to feature in any of my movies! Here we have a 7-throw barrage with a comical self-tag ending. Prior to recording in this area, I'd tried to get a barrage in the first place you meet covies, but had no luck, so I tried outside instead, and it was easy there.
06:13 (Level 2, first structure) Here, I'd just got a checkpoint associated with the arrival of the third dropship. I was sheltering behind a tree after having blitzed the second ship, leaving just this red Grunt - who was easy to provoke into a barrage. A 14-throw barrage in this case, after three failed tries at getting him started. Towards the end there's a bit of fun dodging around a small arch. That's something I realized I could work into the proceedings.
07:25 (Same again) During this other play his aim went askew twice, which I though was worth including for comedy. This is the only time I've seen two oddball throws so close together. It's rare to even get one. At the end I get killed when provoking an extra-big boom by adding needles to a tag (a phenomenon I hope to do a movie on sometime).
07:59 (Level 5, first battlefield) To end, a spot of comedy in that first level 5 battlefield again. One of his grenades comes back and gives him some trouble!
Closing remarks I stuck to red Grunts for this movie. I did get some decent barrages from orange guys, but as noted in my article, reds seem much better. Maybe I'll have an orange guy in a later instalment though, we'll see. Maybe I'll also show some longer barrages. Here I wanted to feature lots of different areas, so I kept to shorter ones (often ended by my tagging the Grunt, or him getting himself killed).