If you're looking to get more fun out of campaign mode for the original Halo, and also Halo 3, ODST and Reach, you're in the right place because there are over a million words of cyborg-happy yammering here, largely devoted to that goal. For the original there's a massive section of fun including detailed accounts of the five megabattles, and there's a large section of combat tips to help you in the field. I'm also busy making movies and adding pictures (click thumbnails to enlarge), to enhance the Bad Cyborg experience. So come on in and get a bit of red mist worked up under your visor!

To help get you started, here are some random pictures from articles on the site. Click to enlarge, or click a caption to jump to the relevant page.

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  • July 18th: Security shaft fun with a manned hog
    More speed descent work, in BCM368.
  • July 12th: Security shaft speed descents evolved
    More speed descent work, in BCM367.
  • July 8th: Security shaft speed descents
    Check out my speed descent adventure in the security shaft, in BCM366. I've also updated my article.
  • July 2nd: Descent into the security shaft
    Going deep, in BCM365. Plus I've expanded (and renamed) the relevant article.
  • June 11th: Mob battle solo with two Hunters, x6
    Some gripping solo battling this time, with a lot of variety: BCM364.
  • June 9th: Mob battle with two Hunters, x6
    Following on from the last movie: BCM363.
  • June 4th: Mob battle, adding two Hunters
    I've done the gold Elite, now it's time for the Hunters: BCM362.
  • June 2nd: Mob battle, low checkpoint via drop method
    Useful new tip on checkpointing a mob battle: BCM361.
  • May 27th: Mob battle, adding a gold Elite
    One more covie for your mob: BCM360.
  • May 21st: Freakiness and fun #28
    Time for another compilation: BCM359.
  • May 19th: Mob battle set-up, early Wraith flipping
    Short movie for a handy new set-up tip: BCM358.
  • May 15th: Mob battle with ten Marines and a Wraith, x5
    Explosive battling with the new set-up: BCM357.
  • May 14th: Mob battle, ten Marine set-up with a Wraith
    A new set-up I'll be playing with next: BCM356.
  • May 11th: Mob battle, solo play set-up via modification
    Back to the mob battling coverage, with BCM355.
  • May 7th: Grenade crazy Grunts
    A grunty interlude: BCM354 plus article. Mob battling will resume shortly!
  • May 5th: Mob battle, modifying a save
    Demos of modifying a mob battle save to get other set-ups: BCM353.
  • May 3rd: Mob battle solo with plasma rifle & AR, x5
    More fun-filled carnage with the new set-up, in BCM352.
  • May 2nd: Mob battle with five Marines, x6
    Six battles with my new squad: BCM351.
  • April 30th: Mob battle, general set-up plan
    Here's my tutorial for the general set-up plan for the mob battle: BCM350.
  • April 22nd: Mob battle with ten Marines, vehicle support x6
    Supporting my squad with various vehicles now, in BCM349.
  • April 20th: Mob battle solo with pistol & needler, x6
    Hectic solo defence is the order of the day, in BCM348.
  • April 18th: Mob battle with ten Marines, x6
    The mob battle action kicks into high gear with BCM347.
  • April 16th: Mob battle, ten Marine set-up
    Movie coverage of a major topic begins, with BCM346. I've also been updating my related article Mob battle in the first snowfield, but there's more to come on that.
  • April 10th: Hillside panic cry anomaly
    Continuing the panic theme, check out some weirdness with Grunts and Jackals in BCM345, and see my related and newly updated article, Hillside panic cry anomaly.
  • April 5th: Prolonged grunty panic
    Major panic attacks now happening, in BCM344. I've also posted a small related article.
  • March 30th: Freakiness and fun #27
    Another compilation of freakiness and fun already! See BCM343.
  • March 26th: Lonesome covies
    Be sure to check out some evil cyborg mischief, in BCM342.
  • March 23rd: Cavern megabattle, bridge assault
    There's a triple dose of heavy-duty carnage in the cavern, in BCM341.
  • March 20th: Deep force-launching, seven topics
    Drawing on some old footage, BCM340 is a grab-bag of topics related to deep force-launching.
  • March 17th: Cavern attack via Banshee teleport
    See some Banshee teleporting put to good use against the covies, in BCM339.
  • March 12th: Tunnel teleport
    See my version of Burnt Scythe's amazing 'tunnel teleport' in BCM338.
  • March 6th: Freakiness and fun #26
    Check out my latest collection of amusing H1 happenings, in BCM337.
  • February 28th: Cavern wall anomaly, passage landing
    Third instalment on the cavern anomaly: BCM336. Plus I've now finished an article.
  • February 26th: Cavern wall anomaly, more falling
    More falling through the hidden gap, in BCM335.
  • February 24th: Cavern wall anomaly and odd freezing
    Found something surprising in the cavern! Check out BCM334.
  • February 17th: Grunt on the edge
    Comedy beckons. Don't miss my extravaganza of Grunt victimization, BCM333.
  • February 10th: Jiggling plasma grenade and more
    Check out some freaky stuff going on in BCM332.
  • February 4th: More shark play - gold versus red
    Another instalment of Shark play. In BCM331 there's fresh work for Choppy's sword!
  • January 31st: More shark play - comedy bonanza!
    BCM330 delivers more Shark play at the bridge, but this time with the Banshee clipped into the deck, leading to much hilarity. Not to be missed! I've also expanded on this in my article.
  • January 26th: Playing 'Shark' at the first bridge
    Hot new movie BCM329 on some great fun I described long ago, involving covies on a bridge. Plus I've done a big revision of the relevant article.