Now with movies and pictures! …And also on YouTube

If you're looking to get more fun out of campaign mode for the original Halo, and also Halo 3, ODST and Reach, you're in the right place because there are over a million words of cyborg-happy yammering here, largely devoted to that goal. For the original there's a massive section of fun including detailed accounts of the five megabattles, and there's also a large section of combat tips to help you in the field. You'll find plenty more besides, including some biting frontline insights from ace reporter Suzie. I'm also busy making movies and adding pictures to my written material (click thumbnails to enlarge), to enhance the Bad Cyborg experience. So come on in and get a bit of red mist worked up under your visor!

Teaser pics - a look into the site

To help get you started, here are some random pictures from articles on the site. See anything of interest? Click to enlarge, or click a caption to jump to the relevant page.

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  • August 6th: Entry chamber article update
    I've updated my entry chamber article. It's now more distinctly sectioned, and I've expanded on some topics which have had movie coverage recently.
  • August 4th: Freakiness and fun #18
    Hot new dose of freakiness and fun: BCM255.
  • July 31st: Breaking out into the void!
    Force-launching is now taking me out of the chamber and into the void! See BCM254.
  • July 24th: Column ascent gets easier
    I've now got a method for making column ascent easy and reliable. See BCM253.
  • July 20th: Entry chamber column ascent
    Going where possibly no cyborg has gone before! See BCM252.
  • July 18th: Deep force-launching
    Starting a new wave of entry chamber goodness, here at last is a movie on force-launching from the bottom ('deep' force-launching). Don't miss BCM251 - and stay tuned for what's coming!
  • July 6th: Ghost riding on a ledge, part 2
    See BCM250 for how the Ghost riding went. I've also posted an article.
  • July 4th: Ghost riding on a ledge, part 1
    I have some high-altitude Ghost riding in mind. BCM249 gets things started!
  • June 29th: Dead Grunts in the mist!
    Specifically, the mist at the bottom of AOTCR's entry chamber - see BCM248.
  • June 21st: Entry chamber Pelican reboarding trick
    Partly as a follow-on to my last movie, I present BCM247 and a related article.
  • June 16th: Entry chamber Siege of Madrigal Easter egg
    Did you know there's a musical Easter egg in the entry chamber? Check out BCM246.
  • June 13th: Entry chamber hog descent quest
    So, how about driving a Warthog down the entry chamber? See BCM245 to see how things went!
  • June 9th: Ghost descent of the entry chamber
    New way of reaching the bottom of the entry chamber! Watch BCM243 and then BCM244.
  • June 6th: Bottom of the entry chamber
    I'm back to the entry chamber and going deeper than ever, in BCM242!
  • June 1st: Seven extra Marines fast via Banshee grab
    My latest movie BCM241 demonstrates a nice new version of an old trick, getting seven extra Marines fast. I've also updated the relevant article.
  • May 26th: Long-range mischief montage
    After a year's wait, here's my sequel to an earlier montage of long-range mischief: BCM240.
  • May 22nd: Force-launching across the shaft
    I'm back in the entry chamber again - and getting some unusual Banshee dynamics! See BCM239.
  • May 14th: Rockslide megabattle action
    Two movies of top-notch rockslide megabattle action for you: BCM237 and BCM238.
  • May 8th: Twin bridges megabattle action
    After more than two and a half years, which was way too long, I've finally got some more twin bridges megabattle action for you. Check out BCM235 and BCM236.
  • May 2nd: Freakiness and fun #17
    Another dose of freakiness and fun for you: BCM234.
  • April 29th: Force-launch mid-air reboarding trick
    While force-launching I latched onto a surprising possibility. Check out my mid-air Banshee reboarding trick in BCM233!
  • April 25th: Force-launching
    Two movies on force-launching, in the entry chamber shaft. BCM231 shows how I improved my set-up for doing it, and BCM232 delivers a load of launching action.
  • April 21st: Entry chamber barrier adventure
    Going back to March, BCM230 shows my adventure trying to get below the entry chamber barrier!
  • April 17th: More plasma tennis!
    Check out BCM229 for my second sporting instalment in the ceiling room!
  • April 14th: Plasma tennis in the ceiling room
    Still doing stuff in the entry chamber. Check out BCM228 for an excellent new sport - which I also talk about in my updated article on the chamber.
  • April 9th: Above the entry chamber dome panels
    My entry chamber work continues with BCM227, about getting onto the dome panels.
  • April 4th: Ceiling pass-through, second method!
    Whoa! Found another method for getting through the entry chamber ceiling! See BCM226.
  • March 30th: Above the entry chamber's ceiling
    My third installment on AOTCR's entry chamber is here - BCM225 - and it's all about getting through the ceiling, into a rather interesting room! I've also updated my article to cover this stuff.
  • March 24th: Ring play in the entry chamber
    Check out the fun and weirdness in my second installment on AOTCR's entry chamber: BCM224. In line with this, I've also updated my article with more detail about ring play.
  • March 18th: Exploring AOTCR's entry chamber
    Big new movie BCM223, plus related article Exploring the entry chamber!
  • March 6th: Spiral path megabattle action
    Two movies, five battles, massive carnage. Check out BCM221 for three pass blockade rumbles, and BCM222 for two plans involving a bit of altitude.
  • February 28th: Two Pelicans and other fun
    Check out my hot new movie BCM220, and related article Two Pelicans and other fun.
  • February 15th: Low Monitor again
    After a long wait since BCM74, here's some low down fun with the Monitor again: BCM219.
  • February 5th: Freakiness and fun #16
    A hot new dose of freakiness and fun is here already: check out BCM218.
  • January 31st: Cavern megabattling concluded
    Completing a trilogy, BCM217 deivers more bridge assault action with more weapon combos.
  • January 29th: Cavern megabattling continued - Banshee fun
    Continuing with the save used in yesterday's movie, in BCM216 I go airborne for some fuel rod fun!
  • January 28th: Cavern megabattling with 4 Shades on the bridge
    BCM215 delivers bridge assault action with lots of rockets and some novel enemy arrangement!
  • January 22nd: More fun with stuck Banshees
    Check out four more stuck Banshee episodes at AOTCR's first bridge, in BCM214!
  • January 16th: Goldie fireworks show
    Don't miss the firework fun in BCM213. Four launch recipes, demoed with 21 launches!
  • January 3rd: Goldie fireworks
    In BCM212 I show how to turn a gold Elite into a firework, on the Silent Cartographer island. Also see my related new article Goldie fireworks.