Now with movies and pictures! …And also on YouTube

If you're looking to get more fun out of campaign mode for the original Halo, and also Halo 3, ODST and Reach, you're in the right place because there are over a million words of cyborg-happy yammering here, largely devoted to that goal. For the original there's a massive section of fun including detailed accounts of the five megabattles, and there's a large section of combat tips to help you in the field. I'm also busy making movies and adding pictures to my written material (click thumbnails to enlarge), to enhance the Bad Cyborg experience. So come on in and get a bit of red mist worked up under your visor!

To help get you started, here are some random pictures from articles on the site. Click to enlarge, or click a caption to jump to the relevant page.

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  • April 22nd: Mob battle with ten Marines, vehicle support x6
    Supporting my squad with various vehicles now, in BCM349.
  • April 20th: Mob battle solo with pistol & needler, x6
    Hectic solo defence is the order of the day, in BCM348.
  • April 18th: Mob battle with ten Marines, x6
    The mob battle action kicks into high gear with BCM347.
  • April 16th: Mob battle, ten Marine set-up
    Movie coverage of a major topic begins, with BCM346. I've also been updating my related article Mob battle in the first snowfield, but there's more to come on that.
  • April 10th: Hillside panic cry anomaly
    Continuing the panic theme, check out some weirdness with Grunts and Jackals in BCM345, and see my related and newly updated article, Hillside panic cry anomaly.
  • April 5th: Prolonged grunty panic
    Major panic attacks now happening, in BCM344. I've also posted a small related article.
  • March 30th: Freakiness and fun #27
    Another compilation of freakiness and fun already! See BCM343.
  • March 26th: Lonesome covies
    Be sure to check out some evil cyborg mischief, in BCM342.
  • March 23rd: Cavern megabattle, bridge assault
    There's a triple dose of heavy-duty carnage in the cavern, in BCM341.
  • March 20th: Deep force-launching, seven topics
    Drawing on some old footage, BCM340 is a grab-bag of topics related to deep force-launching.
  • March 17th: Cavern attack via Banshee teleport
    See some Banshee teleporting put to good use against the covies, in BCM339.
  • March 12th: Tunnel teleport
    See my version of Burnt Scythe's amazing 'tunnel teleport' in BCM338.
  • March 6th: Freakiness and fun #26
    Check out my latest collection of amusing H1 happenings, in BCM337.
  • February 28th: Cavern wall anomaly, passage landing
    Third instalment on the cavern anomaly: BCM336. Plus I've now finished an article.
  • February 26th: Cavern wall anomaly, more falling
    More falling through the hidden gap, in BCM335.
  • February 24th: Cavern wall anomaly and odd freezing
    Found something surprising in the cavern! Check out BCM334.
  • February 17th: Grunt on the edge
    Comedy beckons. Don't miss my extravaganza of Grunt victimization, BCM333.
  • February 10th: Jiggling plasma grenade and more
    Check out some freaky stuff going on in BCM332.
  • February 4th: More shark play - gold versus red
    Another instalment of Shark play. In BCM331 there's fresh work for Choppy's sword!
  • January 31st: More shark play - comedy bonanza!
    BCM330 delivers more Shark play at the bridge, but this time with the Banshee clipped into the deck, leading to much hilarity. Not to be missed! I've also expanded on this in my article.
  • January 26th: Playing 'Shark' at the first bridge
    Hot new movie BCM329 on some great fun I described long ago, involving covies on a bridge. Plus I've done a big revision of the relevant article.
  • December 31st: More twin bridges megabattling
    Bonus movie! The carnage continues in BCM328.
  • December 29th: Twin bridges megabattling
    Some end-of-year carnage for you, in BCM327.
  • December 18th: Freakiness and fun #25
    Another compiliation of amusing H1 happenings, in BCM326.
  • December 14th: Tower ascent, alternative checkpoint plus more fun
    More tower ascent business in BCM325, and I've now completed a tower ascent article.
  • December 10th: Tower ascent refined, plus descent trick
    Just as I hoped, I've been able to refine my ascent technique for the getting up the first tower. And I even managed to get back down again! See BCM324 for my new adventure.
  • December 4th: Blue beam zapping a Warthog
    Here's the movie I paused work on while getting my tower ascent movie out: BCM323. Also see my associated article.
  • November 30th: On top of the first tower
    Big new movie. Check out my tower ascent adventure in BCM322.
  • November 25th: Blue beam zapping
    Spectacular stuff happening in BCM321 - and see my revised and expanded article.
  • November 18th: Arc of death, eight plays without music
    More explosive carnage, in BCM320.
  • November 16th: Arc of death, six plays
    Explosive carnage beckons, in BCM319.
  • November 14th: Arc of death
    My movie coverage of the 'arc of death' begins at long last with BCM318, a set-up tutorial with some demo play included. I've also revised my article, making it more concise.
  • November 6th: Beastie sounds!
    Check out T&R's beastie sounds, in BCM317. I've also overhauled my old article on the topic.
  • November 1st: Augmented ascent fight
    More combat, in BCM316.
  • October 30th: Action with ten Marines
    Time for some combat in the snow. See BCM315.
  • October 26th: Crowded lifeboat
    More fun in the hillside survivor area in BCM314 - and I've posted an article to go with it.
  • October 20th: Inactive hillside covies
    There's fun with some unusual covies in BCM313 - and see my updated article too!