Now with movies and pictures! …And also on YouTube

If you're looking to get more fun out of campaign mode for the original Halo, and also Halo 3, ODST and Reach, you're in the right place because there are over a million words of cyborg-happy yammering here, largely devoted to that goal. For the original there's a massive section of fun including detailed accounts of the five megabattles, and there's a large section of combat tips to help you in the field. I'm also busy making movies and adding pictures to my written material (click thumbnails to enlarge), to enhance the Bad Cyborg experience. So come on in and get a bit of red mist worked up under your visor!

To help get you started, here are some random pictures from articles on the site. Click to enlarge, or click a caption to jump to the relevant page.

Latest updates Subscribe

  • November 18th: Arc of death, eight plays without music
    More explosive carnage, in BCM320.
  • November 16th: Arc of death, six plays
    Explosive carnage beckons, in BCM319.
  • November 14th: Arc of death
    My movie coverage of the 'arc of death' begins at long last with BCM318, a set-up tutorial with some demo play included. I've also revised my article, making it more concise.
  • November 6th: Beastie sounds!
    Check out T&R's beastie sounds, in BCM317. I've also overhauled my old article on the topic.
  • November 1st: Augmented ascent fight
    More combat, in BCM316.
  • October 30th: Action with ten Marines
    Time for some combat in the snow. See BCM315.
  • October 26th: Crowded lifeboat
    More fun in the hillside survivor area in BCM314 - and I've posted an article to go with it.
  • October 20th: Inactive hillside covies
    There's fun with some unusual covies in BCM313 - and see my updated article too!
  • October 9th: Freakiness and fun #24
    Yet another compiliation of amusing H1 happenings, in BCM312. That makes two dozen now!
  • October 6th: Grippy hog
    There's Warthog fun with Stacker and Johnson in BCM311 - and see my Grippy hog article too!
  • September 18th: Nap time interrupted
    Grunty fun beckons, in BCM310.
  • September 15th: Hillside scenery glitch
    Check out my movie BCM309 and associated article on an interesting old glitch!
  • September 9th: Freakiness and fun #23
    Another dose of amusement in BCM308, my 23rd compilation of freakiness and fun.
  • September 6th: Valley Banshee article
    Catching up with my recent movie sequence, I've now posted a big valley Banshee article. But the bad news is, I just realised I still haven't done one on body merging. Arggh!
  • August 30th: Valley Banshee spawning, alternative set-up
    Another way of setting up for seeing spawning: BCM307.
  • August 25th: Hog fun with valley Banshees
    Don't miss my stunting and tagging extravaganza, BCM306!
  • August 19th: Valley Banshees, unusual early behaviour
    Sometimes they do unusual things after spawning. Check out BCM305 - especially the jinking!
  • August 15th: Valley Banshees, circling and rising
    Remarkable stuff going on in BCM304. Don't miss it!
  • August 10th: Valley Banshees, circling and sinking
    What do the valley Banshees typically do after spawning? Check out BCM303.
  • August 6th: Valley Banshee spawning
    In BCM302 I'm back to the valley Banshees in level 2. This time it's about seeing them spawn!
  • July 31st: Warthog engine anomaly
    In BCM301 I have some rare mechanical trouble with a Warthog!
  • July 26th: BCM300!
    For BCM300, a rousing dose of rooftop fun with an enemy Banshee!
  • July 13th: Freakiness and fun #22
    Pretty good comedy in BCM299, my 22nd dose of freakiness and fun!
  • July 8th: Wandering Banshees, part 6
    BCM298 shows playing Banshees rising and getting high. My last wandering Banshees instalment for now I think. I've also expanded my wandering Banshees article again.
  • July 5th: Wandering Banshees, part 5
    Whoa! I found how to raise a wanderering Banshee from the bottom! See BCM297.
  • July 3rd: Wandering Banshees, part 4
    My fourth instalment shows some extended play with two wanderers; see BCM296.
  • June 29th: Wandering Banshees, part 3
    More on wandering Banshees. Fun with low circling, in BCM295.
  • June 24th: Wandering Banshees, part 2
    Second instalment on the wandering Banshees topic: BCM294.
  • June 21st: Wandering Banshees
    Big new movie BCM293, accompanying my newly expanded article on wandering Banshees.
  • June 13th: Banshee stuck under a bridge
    My new movie BCM292 concerns a very weirdly stuck Banshee at the first bridge in AOTCR.
  • June 10th: Freakiness and fun #21
    Taking a break from body merging, here's a hot new dose of freakiness and fun! See BCM291.
  • June 8th: Body merging with crewmen at the first structure
    Discovered a great merging spot in level 2. See BCM290 for some colourful work with crewmen.
  • May 31st: Body merging with crewmen and Marines on the Autumn
    See BCM288 and BCM289 for some merging work on the POA involving crewmen and Marines.
  • May 27th: Body merging, camo plus gold
    Silver-gold harlequin Elite and more! See BCM286 and my set-up tutorial BCM287.
  • May 20th: Body merging, harlequin Elites
    I've shown harlequin Grunts before, but now here are some harlequin Elites! See BCM285.
  • May 17th: Body merging, Elite combinations
    What do you get when you super-merge Elites of different colour? See BCM284!
  • May 7th: Body merging, more corner examples
    In BCM283 I do some merging at various other corners and have some fun.
  • May 1st: Body merging trick
    The mystery of the teaser is revealed in BCM282, my tutorial for a major trick I've been sitting on for almost two years. Hot stuff, and some of my best movie-making.
  • April 26th: Freaky graveyard! Three-minute teaser
    Some kind of strange mojo going on in BCM281. See what you make of it!